Poke Balance June 27th, 2019, 6:00 am

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Author's Comments


Daz Keaty

June 27th, 2019, 6:00 am



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I think most people can agree that there are too many pokemon, so hearing that they're not all going to be in Sword and Shield is... okay. Just a couple hundred is fine. :I



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Reader Comments


ZSnazzy

June 27th, 2019, 8:19 am



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Yeah we probs dont need 1000+ pokemon in one game
It'll probs make a catch em all run more easier if thats how u play


RazorD9

June 27th, 2019, 11:21 am



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Guess that makes sense. I mean my teams usually are made up of the new ones and a few select older ones to balance the types out.


WriterRaven

June 27th, 2019, 5:35 pm



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Digimon and Monster Hunter haven't included all their monsters for years and they've been fine. Pokémon will be fine without all 1000 in a single game.


Flamel

June 30th, 2019, 12:24 am



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@WriterRaven: That's very true and I never thought about it that way. However Pokémon was the only one to ever market itself to "Catch them all". Sure not since 2002 but still.


WriterRaven

July 1st, 2019, 11:34 am



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@Flamel: While true just because they aren’t included in one game doesn’t mean those Pokémon have been Thanos snapped out of existence. They’ll be available in future games.

Been when you consider the fact that each Pokémon has a plethora of animations just for each battle, with like 900 and something plus models to make currently when you including megas, alternate forms, etc., it’s a lot to include and those animations add up fast. It’s why certain mons doesn’t move around during Z-move animations, it’s just too much to do, unfortunately.


Flamel

July 3rd, 2019, 11:57 pm



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@WriterRaven: Maybe your right, but I still don't know what is the actual reason they made this decision. I don't think it has to do with making the models and animations here. Given that this is the same engine and they can port over the old models and do touch up work I think it has to do with storage space more than time constraints.


WriterRaven

July 4th, 2019, 1:49 pm



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@Flamel: I think they're all factors in the decision. It does have to do with the models and animations, as well as storage space and time constraints. If you look at all the pokemon that have appeared in previous games and compare their models and animations to previous games, you'll see a lot of distinct differences. Most of them have new battle animations, the idle animations are also more active from what we've seen with Scorbunny constantly hopping for example, and they are using newer models as, for example, Growlithe's facial expression is different from how it looked in USUM.

I think the decision was long overdue, but I don't think it's a bad thing either. Like this comic points out, it leaves potential for new features and other stuff. I think dismissing the games right off based on just this is not giving Game Freak enough credit to come up with something great despite this.


Flamel

July 5th, 2019, 7:48 am



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@WriterRaven: I believe we are both in agreeance about this but I am worried what they are going to add to satisfy those whose favorite Pokémon don't get transferred over to make it worth the loss. To me it is about the balance as this page's name suggests and at the moment I am not so convinced that they will have his balance. This doesn't mean I won't get the game it just means I may wait for a bit to see what else is in store.

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