Shadow of the Divided March 5th, 2018, 6:00 am

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Average Rating: 5.00



Author's Comments


Daz Keaty

March 4th, 2018, 5:42 pm



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On the one hand, I don't really see a need for this game to exist when it's almost identical to the original.

But the game is fucking gorgeous.

It wasn't too long ago that I played the original (It was in the same house I'm currently in) and it FEELs the exact same. If you're not going to do anything new or different, then there's really no need to remake it.

But the game is so fucking gorgeous~.



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Reader Comments


ninjaxxxrecon

March 5th, 2018, 6:15 am



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*gives blue boy a rag to wipe up the aftermath of his "excitement"*


Light and Shadow

March 5th, 2018, 6:18 am



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New Things Added/Changed In The Remake


New Features
New Game+ is added to allow the player to transfer Health and Stamina increases, Items and access to Time Attack to different difficulties.
There is now an Easy Mode
A Mirrored World has been added and can be unlocked after clearing the game for the first time. (e.g: Wander will now wield the Ancient Sword on his left rather than his right)
A new collectible has been added; Coins. A counter will appear at the bottom left corner of the map to indicate the amount of coins already collected.
A new function called Photo Mode is added, where players can take commemorative shots at the game's scenery. It is also possible to take photos during cutscenes and battles.
It is possible to change the filter and lighting of the game. Options include Sepia, Night and Reminiscence.
A stats menu has been added to allow players to see miscellaneous things such as distance travelled on or off Agro, amount of times certain colossi have been defeated and the fastest time, and special items collected, etc.
The game's HUD can be customized to display certain aspects at certain times

Differences
Hard Mode is unlocked by default
The shaking of the Colossi and Wander's grip strength has been reworked, so he will shake a lot less compared to the PS3 version. A noticeable example is the amount of shaking that rattles Wander when he grabs on Argus's head.
Some of the Time Attacks for certain Colossi have had their goals changed. While some like Valus have had their times shortened slightly, others, like Gaius and Phaedra, have had their times changed significantly.
Agro's skins can now be changed via the Item selection menu.
The process of saving the game has been changed.
The game now auto-saves after defeating a colossus.
Save shrines will now automatically save to the current save file, without a prompt.
Saving can also be done manually through the pause menu. Though this can be done anywhere in the world, reloading such a save will return the player to the last save shrine they prayed at.
Setting functions are now more customizable. Some modes include Theatrical and Performance mode.
The credits give a shoutout to Nomad Colossus, a Youtube user who has spent the past seven years from the remaster's release uploading various mods, hidden files, theories and other miscellaneous things of the game.
White-tailed Lizards now make a unique sound to notify Wander of their presence.
The map is more customizable. It is now possible to hide the icons for shrines prayed at and colossi defeated


Hero of Comedy

March 5th, 2018, 7:23 am



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Does Derryl by chance have a second personality that is normally suppressed by his normal personality?

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